![]() ![]() Where the game loses some of the tight focus of Trine and Trine 2, it gains an unprecedented (at least for this series) level of depth and exploration, allowing you to wander into levels, which are wonderfully constructed and are far more ambitious and bigger than anything this series has attempted before. However, the 3D does often work to the betterment of the game. "The frustrating 3D movements aside, the levels of Trine 3 are immaculately designed- supported by a beautiful visual style that is very typical of the series." This isn’t game-breaking by any means, since Trine by its nature always puts you into situations that have more than just one or two solutions- it is up to you to figure out how to get past a puzzle, there is no one single answer- but it does make for some frequently frustrating gameplay moments that simply would not have existed if the game had followed the 2D side-scrolling formula that the first two Trine games followed. With an extra plane of movement to take into account, there will often be instances when the pure physics based gameplay that Trine previously employed doesn’t translate perfectly well, and it often gets frustratingly hard to line up movement and some of the finer platforming and puzzle sections the way you want them to. ![]() While it makes for some interesting puzzles and platforming sections, allowing you to use a combination of abilities between your three controllable characters in more dynamic environments, the addition of the third dimension means that the game loses some of the tight focus that made the first two Trine games so good. It’s this mechanic that keeps things fresh and new, even for veterans of the series, and it is this mechanic that, as stated above, doesn’t always work. Rather than being a side-scroller with only 2D traversable environment like before, Trine 3 lets you delve into the depths of its landscapes and locales and lends some 3-dimensional flare to its gameplay, adding depth in every sense of this work. However, Trine 3 shakes things up a little. You can switch between these characters on the fly at the tap of a button, and it is the interplay between these three characters and the abilities they posses that has always made the puzzle solving, combat and platforming in Trine so entertaining. The knight is like the warrior class, who acts as the main physical muscle against any and all enemies the game throws at you the thief is a rogue who can shoot arrows and has the ability to swing across large distances using her grappling hook the wizard uses magic- no surprises here- and can summon a magical crate whenever that might be needed for platforming or puzzle purposes. These classes are exactly what they sound like. Trine 3 sees the return of Zoya, Pontius and Amadeus, the three playable characters from the last two entries in the series, and these characters basically occupy a class each, namely knight, thief and wizard. "With an extra plane of movement to take into account, there will often be instances when the pure physics based gameplay that Trine previously employed doesn’t translate perfectly well." But they work enough for Trine 3 to still be an engaging, if flawed, experience. Rather than doing the safe and logical thing- something most developers would do in this day and age- and sticking with a tried and tested formula, they have instead chosen to incorporate some rather interesting changes in Trine 3 in order to bring a little bit of freshness to the series’ trademark gameplay. And developers Frozenbyte aren’t resting on their laurels by any means. Given the success the first two games enjoyed, the fact that there would be a third Trine game down the line was kind of a given.Īnd sure enough, Trine 3 is here. Not many people expected them to be anything too special, and yet they came in with their very own brand of charming, addictive gameplay and visual flair that made for two extremely enjoyable and tightly focused experiences. Nine Parchments combines real-time spell-shooting action with RPG elements - level up your character and collect magical loot, filling your wardrobe with a myriad of wizard hats and powerful staves.The first two Trine games were, to put it very aptly, pleasant surprises. Runaway apprentice wizards seize the opportunity to complete their spellbooks by going after the lost Nine Parchments.Īs the would-be wizards rapidly acquire powerful new spells without learning proper safety measures, it's natural their hasty progress results in plenty of deadly accidents. Nine Parchments is a co-operative blast 'em up game of magical mayhem from Frozenbyte, creators of the Trine series!
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